EMERALDSMC SMP

Guide › Land & safety

3. Land & safety

Claim your land

Members and above can claim land. Inside your claim, nobody else can break, place, use or open anything.

  1. Hold a Golden Shovel.
  2. Right-click one corner of your land, then the opposite corner.
  3. Done. Your land is protected.

Quicker way: stand in the middle of your spot and type /claim to claim a small square around you. You can resize it with the golden shovel later.

Still a Guest? Holding a golden shovel tells you to /apply first. Become a Member for free, then claim.

A plot seen from above with a golden shovel at two opposite corners, marked 1 and 2, and a dashed border between them
Seen from above. The two clicks make a box, and everything inside it is protected.

Hold a stick and right-click to see claims near you. Type /guide claims in game for a quick refresher.

/claimslistSee your claims and claim blocks.
/abandonclaimRemove the claim you're standing in.

Let friends in

/trust <player>Let a friend build in your claim.
/containertrust <player>Let them use farms, animals and unlocked chests, but not build. For your locked chests, also use /cmodify.
/accesstrust <player>Let them use doors, buttons and beds only.
/untrust <player>Take it back.
/trustlistSee who you've trusted in this claim.

Chest locks NEW

Chests, barrels, furnaces, hoppers and shulker boxes lock to you as soon as you place them. Only you can open them, even outside a claim.

/cinfoThen left-click a block to see whose lock it is.
/cmodify <player>Then left-click your chest to let that player open it. Use /cmodify -<player> to take it back.
/cprivateThen left-click an unlocked chest to lock it to you.
/cremoveThen left-click your chest to remove the lock.

Locks and your claim work together:

Claim blocks

Claim blocks decide how big your claims can be. You earn them by playing. Higher ranks get a bonus NEW:

RankBonus claim blocks
GuestCan't claim. Become a Member
Member3,000
$6,000
$$9,000
$$$13,000
<3$$$18,000
Elite24,000
Platinum32,000

Newcomer protection NEW

For your first 3 hours of playtime:

Staying alive

A house at night ringed with torches while a zombie waits in the dark beyond the light
Torches around your base stop most mobs from spawning next to it.